PDF Download The Developer’s Guide to Debugging: 2nd Edition

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PDF Download The Developer’s Guide to Debugging: 2nd Edition

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The Developer’s Guide to Debugging: 2nd Edition

The Developer’s Guide to Debugging: 2nd Edition


The Developer’s Guide to Debugging: 2nd Edition


PDF Download The Developer’s Guide to Debugging: 2nd Edition

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The Developer’s Guide to Debugging: 2nd Edition

About the Author

Thorsten Grötker was born in 1965 in Mönchengladbach, Germany. He received a diploma and doctorate degree in Electrical Engineering from Aachen University of Technology. Thorsten joined Synopsys in 1997, working in the areas of system level design and hardware verification. Ulli Holtmann was born in 1964 in Hildesheim, Germany. He studied Computer Science at the Technical University of Braunschweig and received his doctorate in 1995. He joined Synopsys in 1995 as an R&D engineer. From 1995–2000, he worked at the U.S. headquarters in Mountain View, and since then in Herzogenrath, Germany. Holger Keding was born in 1970 in Kempen, Germany. He studied Electrical Engineering and Information Technology at Aachen University of Technology, where he received his doctorate in 2002. He joined Synopsys in 2001 as Corporate Application Engineer, focusing on system level design and simulation methodology. Markus Wloka was born in Heidelberg in 1962, and grew up in Kiel, Germany. He received his Ph.D. in Computer Science in 1991 from Brown University, USA. From 1991–1996 he worked for Motorola SPS (now Freescale) in Tempe, USA. In 1996 he joined Synopsys in Germany, where he currently holds the position of Director R&D.

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Product details

Paperback: 242 pages

Publisher: CreateSpace Independent Publishing Platform; 2 edition (April 22, 2012)

Language: English

ISBN-10: 1470185520

ISBN-13: 978-1470185527

Product Dimensions:

6 x 0.6 x 9 inches

Shipping Weight: 15 ounces (View shipping rates and policies)

Average Customer Review:

3.8 out of 5 stars

18 customer reviews

Amazon Best Sellers Rank:

#154,980 in Books (See Top 100 in Books)

I like this book so much that I've given copies of it to my close friends. The Developer's Guide to Debugging is a fantastic little book. This book focuses on the general topic of debugging C and C++ code; however, much of what is said can be useful for other programming languages (e.g. ObjectiveC or C#). Although others have written books on debugging, this book really got to the heart of the matter for me. The focus of the book is software development, but since modern digital design is really software design also, I feel this book should prove equally useful to those doing hardware design also. Of course my specialty, Electronic System-Level design using SystemC, fits perfectly.One of the things I like is that the book is not overly long, and each section has a nice summary of key concepts at the end. I also like that it covers topics for debugging code without debug information and provides strategies for trying to finding hard to repeat bugs. They also point out how debug tools can affect the bug, which brings up the "Heisen bug".Chapter 2, A Systematic Approach to Debugging is the most important chapter of the book. If you don't read anything else, read this chapter...twice. Viewing debug as a process is very important, and I think any engineer, whether hardware or software, will benefit from this insight. We apply rigorous processes to most everything we do in engineering until we get to this. I cannot recall the number of times I've seen engineers pull up a waveform or dive into GDB before they've really considered where the issues are. What usually follows are hours of wasted forays until they stumble on the problem. Follow the systematic approach shown in this book and you will get to the root of the problem much quicker. This chapter covers both strategy and provides a classification system for bugs.Subsequent chapters provide insights into specific areas and provide valuable tips and approaches to recognizing and solving problems in this area. After reading Chapter 2, you don't have to read the book sequentially, but can go directly to any area. I recommend reading chapter 11, which will help you to write code that is easier to debug. The table of contents is a great way to look at this book. In the following, I have added my own comments following a hypen (-) after the chapter titles. 1. You Write Software You Have Bugs - even Hello World has bugs 2. A Systematic Approach to Debugging - Golden Rules and a must read for all engineers 3. Getting to the Root - Source Code Debuggers 4. Fixing Memory Problems - finding memory leaks and bad pointer problems 5. Profiling Memory Use 6. Solving Performance Problems 7. Debugging Parallel Programs - a topic not often dealt with in other books 8. Finding Environment and Compiler Problems 9. Dealing with Linking Problems 10. Advanced Debugging 11. Writing Debuggable Code - this is invaluable and should be required reading 12. How Static Checking Can Help - finding bugs before you execute a line of code! 13. SummaryA. Debugger Commands - a short list of key GDB and Visual Studio commandsB. Access to tools - an excellent list of tools you might not be familiar withBecause debugging is an ageless topic and because this book looks beyond specific tools, I feel this book will continue to be useful for many years to come.In summary, I highly recommend this book for software developers, verification engineers and system-level designers using SystemC (or any standard programming language). RTL designers might not benefit quite as much, but chapter 2 is worth the read.

I've been programming as part of my job for many years and this book expanded my horizons, must read for any systems programmer.Kindle NOTE:[soapbox] Kindle version is OK for this book if you are reading cover to cover but it shows the usual artifacts of an automatic conversion without a human editor reviewing the output and fixing things like chapter headings typeset in the same font/size as the body text. IMO kindle is generally worthless for textbooks, technical manuals and references because of its naive implementation and lack of features including syntax high-lighting, linking words to glossaries, complete navigational interface, scrolling text one line at a time (to align an image with its caption on the same page for instance), inline mathematics that respect background colors and alignments, and a full text / full notes boolean search that organizes hits for individual review. [/soapbox]Languages: C/C++ centric (all examples), most of this book applies to ALL imperative languages.Operating System: It is UNIX centric but includes information for MS Visual Studio.Full Disclosure:I don't even know what VS looks like, The only time I ever use windows is fixing it for a friend, so my opinion could be worthless on Visual Studio, but the information is there. I use Macs but don't program with XCode so I can't give you any info on that specifically at all.In my experience Debugging is both an intuitive art (gained by years of experience working on real machines with real code) and a very demanding science (making observations, taking notes, well-formed hypotheses, careful testing one step at a time) My favorite quip is in section 2.1 where it mentions a problem solution method suggested by R. Feynman: "Write down the problem, think very hard, write down the answer." which is of course an "always true" statement. What this book does is help you to understand how to identify the problem so you can write it down (understand it) and then expands on the "think very hard" clause and makes numerous suggestions of how to go about that (solve it). This leads us to another statement of Feynman: 'The key to solving any problem is in looking at the problem in such a way that the solution becomes obvious.' If you get the depth of that statement, let me say: this book is that good.ALSO:Gives a tutorial on GDB using a subset of commands to get you started with GDB - This tutorial assumes you are learning GDB - not basics of debugging, machine organization and memory layout.Includes an extensive listing of up-to-date development tools, build tools, and testing tools.Gives several insights on debugging library code. (The part I needed most! - very good stuff)Up-to-date Bibliography references as late as 2009, all refs are in 21st century.Includes a xref between basic GDB commands and Visual Studio debugging commands. (Appendix A)This book has increased my skill level and enhanced my understanding of debugging - excellent work by T. Grötker.

I like the book because most of my computer courses taught very little about debugging and how to use a development environment like Microsoft Visual Studion. This book does an excellent job at explaining debugging which is essential to doing a good job at programming.

This book is hard to read; it's like the author is trying to write an instruction manual in undeciperable code.

Technical info is excellent and concise. But all controls except moving one page forward or backward do not work on Paperwhite. Recommend you order the book instead of ebook. The book will be excellent.

A solid text on debugging and profiling for C/C++ programming. It identifies the available tools, both open source and proprietary, explains good debugging methodologies, and provides brief but informative examples. It covers a lot of ground so the level of detail is limited, but it is the best overall compendium of this information that I have seen.

I thought this was a good overall book on debugging. The kindle version has some quirks with spacing but is okay

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The Developer’s Guide to Debugging: 2nd Edition PDF

The Developer’s Guide to Debugging: 2nd Edition PDF

The Developer’s Guide to Debugging: 2nd Edition PDF
The Developer’s Guide to Debugging: 2nd Edition PDF